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Kingdom Rush 6: Genesis TD launches September 24 — Linirea’s past, Classic Mode, and five stage rulesets

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Official Kingdom Rush 6: Genesis Steam still — garden Citadel stage with dual heroes, towers, and goblin waves on winding paths
Ironhide Game Studio — Kingdom Rush 6: Genesis TD Steam screenshot, Softcap caption

Kingdom Rush 6: Genesis TD is out now. Ironhide Game Studio’s 24 September 2026 Games Press launch wire and the studio’s own “Out Now” site frame day-and-date availability on Steam, the App Store, and Google Play. Softcap’s first Genesis desk piece sticks to that launch primary, the live Steam store sheet, and Ironhide’s game page. Softcap is not inventing review-score averages beyond Steam’s live mixed tally, clear rates Softcap has not measured, or a roadmap Softcap cannot date from the Confirmed launch copy.

Primary spine: an original early-Linirea campaign (not a remake), the 15 / 12 / 9 towers–heroes–spells kit Softcap can cite from both the press wire and Steam About, Classic Mode’s 2011 arsenal lock, and the four alternate stage rulesets that rewrite how each map plays.

Launch card

DetailConfirmed
Street date24 September 2026 (Games Press + official site “available now”)
PlatformsSteam, App Store, Google Play
Developer / publisherIronhide Game Studio (Montevideo)
Campaign18 handcrafted stages across three early-Linirea landscapes
Landscapes Softcap citesCitadel, Stormcloud Depths, Arcania
Kit15 towers · 12 heroes · nine spells
Fielding Softcap cites5 towers per battle · two heroes per stage · three equipped spells
Enemies / bosses40+ enemies from five factions · six colossal bosses
Launch Steam price (USD Softcap cites)$19.99 list · $17.99 with launch 10% cut
Franchise beatFifteen years after the first Kingdom Rush wave
Official Kingdom Rush 6: Genesis Steam still — green valley stage with a purple wizard-hat mage tower firing a blue beam
Handcrafted stages Softcap cites from the launch wire — unique paths, mechanics, and Easter eggs per map Ironhide Game Studio — Steam screenshot

What Ironhide says ships today

The Montevideo studio’s Confirmed pitch is a time-portal story: the Sword of Elynie tears open a path into the Kingdom’s past, and players defend early Linirea while trying to stop a young Vez’nan before the corruption Softcap’s readers already know from earlier entries takes hold. Ironhide Community Manager Patricia is quoted on the Games Press wire calling Genesis a chance “to go back to where it all started, while creating something completely new” for veterans and first-timers alike.

Softcap’s Confirmed systems from the same wire + Steam About:

  • Original campaign, not a remaster of the 2011 game — Softcap is treating “return to early Linirea” as setting/history framing, not a 1:1 remake claim.
  • Synergy-first tower kit: bring five towers into a fight from the 15-tower pool (archers, mages, barracks, artillery and friends).
  • Dual heroes: field two of 12 heroes per stage, with dedicated upgrade trees Softcap can cite for heroes and spells.
  • Global tower upgrades that can be retuned between stages and reset at will.
  • Nine spells; Steam’s Confirmed loadout language is equip three for the moments that matter.
Official Kingdom Rush 6: Genesis Steam still — rocky canyon path with archer, artillery, and mage towers under fire
Tower specialty Softcap can cite: archers, mages, barracks, artillery — the launch wire’s “synergy is your best weapon” line Ironhide Game Studio — Steam screenshot

Five ways Softcap can cite to clear a stage

Beyond the campaign clear, every stage unlocks alternate rules Softcap is treating as Confirmed from Games Press + Steam:

ModeSoftcap’s Confirmed rule
Classic Mode / Classic RushComplete with the original Kingdom Rush arsenal — Softcap cites eight classic towers, two iconic spells, one hero
Iron ChallengeOne devastating elite wave · one life
Blitz ChallengeThree fast waves · quicker enemies · increased gold
Hero PartyCommand four heroes · no spells
Spell RushNo heroes · towers + faster-recharging spells only

Steam’s About block also flags 50+ achievements Softcap is citing as a Confirmed storefront line, not a Softcap clear-rate claim.

Official Kingdom Rush 6: Genesis Steam still — icy cavern stage with dual heroes, towers, and a yellow ability beam
Boss / late-wave framing Softcap can cite: six colossal bosses between the player and Linirea’s future Ironhide Game Studio — Steam screenshot

Price, platforms, and what Softcap is not inventing

Softcap’s Confirmed Steam US sheet at ship time: $19.99 list with a launch 10% discount to $17.99. The Games Press wire adds that the wider Kingdom Rush franchise is also on sale at “lowest prices ever” for the launch window — Softcap is not reprinting every SKU’s cut beyond that Confirmed framing.

Mobile is day-and-date with PC: Softcap’s Confirmed storefronts are the App Store and Google Play listings Ironhide published in the launch wire. Softcap is not inventing console ports Softcap cannot cite.

Collectible note (not Amazon): Ironhide’s 9 September Youtooz post and the launch wire both point to a limited Vez’nan vinyl on Youtooz, with orders Softcap cites as open through 15 October 2026. Softcap is not inventing an Amazon retail SKU for the digital game or the figure — no amazon.* / amzn.to buy path Softcap can confirm for this tick.

Post-launch content Softcap can cite without a dated calendar: Ironhide says development continues with additional stages, heroes, spells, and towers. Softcap is not inventing patch numbers or ship windows beyond that Confirmed “coming this year and beyond” language on Steam / the launch wire. Softcap also flags that the official site surfaces a Known Issues & Workarounds post Softcap has not transcribed into this launch card — treat that as a live ops page, not Softcap’s bug list.

Official Kingdom Rush 6: Genesis Steam still — tribal wooden scaffolds with a red dragon hero breathing fire on converging paths
Dual-hero fielding Softcap cites from Steam: two heroes per stage, ability combos turning a wave Ironhide Game Studio — Steam screenshot

Softcap’s takeaway

Genesis is Softcap’s Confirmed fifteenth-anniversary Kingdom Rush chapter: same Montevideo humor and handcrafted lanes, an early-Linirea campaign Softcap can cite as original rather than remastered, and a stage-mode menu that deliberately breaks the default twin-hero / three-spell loadout. If Softcap’s desk has one Confirmed first-session question from the launch sheet, it is which ruleset you open after the campaign clear — Classic’s 2011 lock, Iron’s one-life elite wave, or Hero Party’s four-hero / no-spell stack — not whether the series still knows how to put a tower on a path.

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