Patch Notes

Rainbow Six Siege Y11S3.1 explained: Buck ammo, Sledge swing speed, and a Horus Lance bug sweep

Official Rainbow Six Siege Operation Split Fire key art — operators in a dieselpunk wasteland setting under orange dusk light
Ubisoft / Rainbow Six Siege — Operation Split Fire season still, Softcap caption

Ubisoft published Rainbow Six Siege Y11S3.1 on 22 September 2026 — the first mid-season refinement pass for Operation Split Fire. Softcap’s reading of the Ubisoft primary is blunt: this is not a meta rewrite. Ubisoft labels the Operator sheet Refinement Changes — small ammo, timing, and damage polish meant to keep pace without shifting overall power. The other half of the post is a long bug-fix list, most of it aimed at Noor’s Horus Lance interactions with shields, gadgets, and animation cancels.

Primary sources: Y11S3.1 PATCH NOTES on Ubisoft and the matching Steam News mirror (app 359550). Softcap does not invent rollout windows beyond those posts.

Official Rainbow Six Siege Y11S3.1 patch notes banner art
Y11S3.1 patch-notes banner from Ubisoft’s Steam announcement Ubisoft / Rainbow Six Siege — Steam clan image f7a58956fe

At a glance

BeatPublished detail
BuildY11S3.1 (console builds reported as 3.49 / 1.000.154 in secondary storefronts; Softcap cites Ubisoft’s named pass)
Date22 Sep 2026
LabelRefinement Changes — polish, not a power rework
Attacker ammoBuck Skeleton Key 31 → 36 total
DestructionSledge hammer swing 1.0 → 0.8 s; Castle Armor Panel melee HP 9 → 10; Thermite Exothermic Charge 200 → 220 hp
Gadget timingFenrir F-NATT gas max range 2.0 → 1.9 s; Maestro Evil Eye battery 8 → 9 s
ShotgunsM1014 28 → 30 hp; SPAS-15 24 → 26 hp
Bug sweepHeavy Noor / Horus Lance fix list + map / UX cleanup

What Ubisoft means by “refinement”

Official Rainbow Six Siege Operation Split Fire reveal still
Operation Split Fire reveal still — season art for the Y11S3 window Ubisoft / Rainbow Six Siege — Steam clan image a0dd87b052

Ubisoft’s own framing: these adjustments do not aim to alter an Operator’s overall power level or flexibility. The desk’s job is polishing consistency and quality-of-life while major updates carry the bigger swings. Softcap reprints the published numbers; Softcap does not invent win-rate charts or ranked pick rates for this pass.

Operator refinements

Buck — Skeleton Key ammo

StatWasNow
Skeleton Key total ammo3136

Ubisoft’s note: more presence for vertical play and longer utility usage through the round.

Castle — Armor Panel durability

StatWasNow
Melee hits to destroy Armor Panel910

Published intent: more time and commitment to clear barricades, slowing Attacker advances.

Fenrir — F-NATT Dread Mine

StatWasNow
Time for gas to reach maximum range2.0 s1.9 s

Ubisoft frames this as improving responsiveness when triggering zones — gas fills faster, not slower. Softcap follows the Ubisoft primary here; some secondary write-ups reverse the direction.

Maestro — Evil Eye battery

StatWasNow
Evil Eye battery life8 s9 s

Thermite — Exothermic Charge damage

StatWasNow
Exothermic Charge damage200 hp220 hp

Published intent: more lethality when charges detonate in contested space near reinforced surfaces.

Sledge — Breaching Hammer swing

StatWasNow
Time to swing Breaching Hammer1.0 s0.8 s

Ubisoft wants destruction to apply more fluidly — Softcap does not invent new hammer damage values beyond that timing change.

Shotgun damage bumps

WeaponDamage wasDamage nowOperators affected (published)
M101428 hp30 hpAce, Castle, Pulse, Thermite
SPAS-1524 hp26 hpCaveira, Thunderbird

Ubisoft’s copy: closer-range consistency without extending effective range. Softcap does not invent pellet counts, spread, or ADS times.

Noor’s Horus Lance: the real bug floor

Official Rainbow Six Siege Operator Noor key art from Operation Split Fire
Noor key art from the Operation Split Fire launch package Ubisoft / Rainbow Six Siege — Steam clan image 7eae74d428

Y11S3.1’s longest section is Operators bug fixes, and most of the list names Noor’s Horus Lance. Softcap reprints Ubisoft’s published fixes without inventing reproduction steps that are not in the notes:

Fix (published wording, condensed)
Montagne’s Le Roc Shield no longer auto-retracts when hit by Horus Lance
Operators can no longer remove Horus Lance while holding a secondary gadget
Shield Operators can throw devices again after a Horus Lance hit
Shield Operators take Horus Lance damage correctly when pressing an embedded Lance against a wall
Players can no longer swap to a secondary gadget while affected by Horus Lance
Horus Lance flame direction fixed on Blackbeard’s H.U.L.L. Adaptable Shield while rappelling
Ying’s Candela deploys correctly if hit by Horus Lance flames
Montagne can retract Le Roc after crouching while removing Horus Lance
Immediate remove-from-back-shield via animation cancel fixed
Flames damage opponents when deployed on top of a door frame
Operators no longer keep moving when hit by Horus Lance
Flame VFX plays when the top of a prone Opponent’s shield is hit
Alibi Prisma decoys face the correct direction more reliably
Official Rainbow Six Siege still highlighting Noor’s Horus Lance gadget
Noor / Horus Lance still from the Split Fire Operator package Ubisoft / Rainbow Six Siege — Steam clan image d53b420a68

Gameplay and UX cleanup

Outside the Operator sheet, Ubisoft also lists:

Gameplay

  • Random “Remove Horus Lance to perform action” tip during matches — fixed
  • Attacker spawn icons on the House tactical map — alignment / scale fixed
  • Blank end-of-round camera at Villa Basement bombsite — fixed
  • Compass mislabel (Consulate 2F Break Room vs Manager’s Office path) — fixed
  • Team Deathmatch kill feed showing a question mark instead of Operator icon — fixed

User experience

  • Match Replay no longer resets custom team colors
  • C4 Detonator color respects custom team colors
  • Shooting Range teammates follow Squad Leader into Custom Online Lobbies
  • Squad reconnect after disconnect restored
Official Rainbow Six Siege Operation Split Fire gameplay still
Split Fire gameplay still packaged with Noor’s launch notes Ubisoft / Rainbow Six Siege — Steam clan image 1c7614fe72

What Ubisoft did not publish

The Y11S3.1 post does not publish ranked distribution shifts, a full Operator win-rate table, Horus Lance damage numbers, or a new map. Softcap does not invent those. Softcap also does not fold the separate Wasteland Circuit drone-race event (live from 23 September per Ubisoft’s season calendar) into this patch sheet — that is a different Confirmed primary.

Who this hits

Hard breach and soft destruction players on Buck, Sledge, Thermite, and Castle get the published ammo, swing, damage, and panel changes. Fenrir and Maestro get gadget timing / battery polish. Shotgun users on Ace / Castle / Pulse / Thermite (M1014) and Caveira / Thunderbird (SPAS-15) get the damage bumps. Anyone running into Noor — especially shield stacks — is the audience for the Horus Lance fix floor.

Why it matters

Y11S3.1 is Softcap’s first Siege desk ship, and it is a clean mid-season refinement story: six Operator gadgets, two shotguns, and a Noor interaction sweep. The playable flag is Ubisoft’s published number sheet; the systems flag is the Horus Lance bug list. Softcap reprints those Confirmed lines and leaves the ladder meta off the page.