Patch Notes

Call of Duty Season 06 The Haunting: Black Ops 7 and Warzone systems, live since Sep 17

Official Call of Duty The Haunting key art — Doom Slayer and a hooded operator with weapons under a full moon and green energy beam
Activision / PlayStation Blog — Call of Duty Season 06 The Haunting key art

Call of Duty: Black Ops 7 and Call of Duty: Warzone Season 06 — The Haunting — launched on Thursday, 17 September 2026 at 9 a.m. PT. Raven Software’s Warzone Season 06 patch notes, published 16 September, are the systems spine for this piece: Haunted Hollow, Giant Infected, win-streak camos, AFK alerts, Resurgence Ranked SR fees, new weapons, every printed Warzone damage row, loot economy changes, and bugfixes. Treyarch’s Black Ops 7 Season 06 notes cover Multiplayer, Zombies, and Endgame on the same season window. Activision’s PlayStation Blog overview and Support seasons hub back the roadmap framing. Softcap is not inventing TTK, meta tiers, or play impressions.

Raven’s notes open on two events that run across Multiplayer, Zombies, Endgame, and Warzone, then move into the Warzone map package. Treyarch’s companion notes add the Black Ops 7 map and mode list, Zombies round rewards, Endgame’s Avalon Night package, and a separate Ranked Play pass for BO7 Multiplayer. Softcap reports both desks’ published numbers. One timing split matters for loadout players: Warzone weapon tuning is already in the 16 September Raven notes. Treyarch states that Black Ops 7 Multiplayer weapon tuning arrives a short time after Season 06 launch, so the team can watch where the new weapons land first.

Official Warzone Season 06 Patch Notes key art — skull-masked operator with cleaver amid tentacles and fire under a full moon
Warzone Season 06 Patch Notes still from Raven’s callofduty.com notes Activision / Raven Software — Warzone Season 06 Patch Notes

Events: Camo Costume Party and DOOM Event Pass

Camo Costume Party is Raven’s and Treyarch’s shared Camo Event for Season 06. Darkness leaves its mark, in Activision’s official copy: unlock the new Arcblade melee weapon and new camos by completing Weapon Class Camo Challenges in Multiplayer, Zombies, Endgame, and Warzone. The publishers flag that players should complete challenges from all four modes. Published camo rewards:

CamoType
OozedStandard
UndergrowthStandard
Gray MatterStandard
Zombie Mai TaiStandard
PatchworkStandard
GravebloomAnimated
GrubsAnimated
MalignantAnimated
Death RowAnimated

Arcblade unlocks through this event.

DOOM Event Pass is the limited-time, in-season Event Pass. Official licensor framing only: fight back against the forces of Hell; unlock themed rewards including the Doom Slayer new Operator, Doom Guy Operator skins, and other DOOM-inspired rewards such as the Crucible Blade and DOOM Shotgun. Raven lists rewards including Doom Slayer, Doom Guy Operator Skin, and the Roc 20mm Special weapon. Activision Support publishes the free-track XP milestones and Premium Track separately (Support section below). The PlayStation Blog also names the Tracer Pack: Doom Demonic Essence Bundle for the Store alongside other Haunting-themed Bundles.

Warzone: Haunted Hollow

Something evil has taken hold of Haven’s Hollow. Raven describes a nighttime Resurgence variant with twisted locations — entangled River Boat, raging fire at the Lumbermill, Mansion gravity vortex — plus cosmic tentacles on the skyline and occult activity across the darkened landscape.

Official Haunting still — skull-masked operator in fur-trimmed parka with bloodied cleaver over fallen foes in a fiery night battlefield
Haunting seasonal still from Raven’s Warzone Season 06 notes package Activision / Raven Software — Warzone Season 06
Haunted Hollow Overview collage — gothic manor with green sky beam, Haven’s Hollow mural, Liberty Lanes pumpkin sign, and cosmic tentacles
Haunted Hollow overview still from the Season 06 announcement package Activision / Call of Duty — Season 06 announcement

Ghost Train

A Ghost Train travels through Haunted Hollow. To get the goods, players must phase the train back into reality. Raven: use that window to reach Supply Boxes, a Buy Station, Mystery Box, and other resources before the train returns to its immaterial form. Keep an eye out as the train circles at the start of each match. Activating a train signal stops the train and phases it into reality, revealing a Mystery Box marked by a sky beam and a Tac Map icon. Interact to roll for powerful rewards, then claim the item before it disappears. Not happy with the result? Melee the item to reject it and spin again.

Trick or Treat Pumpkins

Shops around town leave festive pumpkins with a chance at valuable loot or a nasty trick. Rewards include powerups that grant short-term buffs similar to Perks when activated.

PowerupPublished effect
Double Points2x multiplier on cash pickups
Full ArmorInstantly replaces all missing plates
Full AmmoInstantly refills ammo reserves for all carried weapons
Loot MasterExtra items spawn when opening loot caches
ZarkourIncreases movement speed, buffs tac sprint, removes fall damage
Undead SightOutlines on friendly and enemy targets for enhanced threat perception

Low Gravity Zone (Mansion)

Inside a Low Gravity Zone, players can soar farther and higher, take no fall damage, and leave visible trails while airborne, with unique visual effects highlighting the low-gravity environment. The pond has been drained, revealing ruins underneath; Raven also teases light coming from the mansion in the overview framing.

Giant Infected (Week 2 LTM)

Raven labels Giant Infected as a Limited-Time Mode for Week 2, on Haunted Hollow only. Sixty-four players drop in. Eight random players start as Infected; their goal is to infect every player. Survivors must construct a DNA Bomb capable of stopping the outbreak.

Survivors

  • Collect DNA samples around the map to build a DNA Bomb.
  • Every Survivor starts with a fixed Loadout that can be upgraded throughout the match.
  • Earn score by surviving, defeating enemies, collecting DNA, and completing objectives.
  • Collect enough DNA samples to begin the bomb sequence.
  • Successfully detonate the DNA Bomb to win.

Infected

  • Fall in battle and return as Infected with unlimited sprint, powerful melee attacks, rapid mantling, wall jumps, and no fall damage.
  • Survive longer to unlock upgrades, including increased movement speed, more health, and a super jump.
  • Eliminate Survivors and collect DNA to power up faster.
  • Stop Survivors from gathering enough DNA to activate the DNA Bomb.
  • If the DNA Bomb is activated, work with the horde to shut it down before it detonates.
  • Hunt remaining Survivors and prevent them from stopping the outbreak.

Win-streak camos and Black Ops Royale’s last season

Raven updated Win Streak rewards for Season 06. Season 05 rewards are no longer obtainable.

PlaylistConsecutive winsWeapon camo
Battle Royale10Eye of the Storm
Battle Royale25Stormfront
Resurgence30Harvest Haunt
Resurgence50Neon Nightmare
Black Ops Royale10Crimson Omen
Black Ops Royale25Contagion

Raven’s note on Black Ops Royale is absolute: Season 06 will be your last chance to play Black Ops Royale. Get those wins and earn the Weapon Camos before the end of Season 06.

AFK system adjustments

Players now see splashes on the top right of the screen when the game has detected inactivity. Teammates of AFK players also see a top-right alert when a teammate is detected inactive. Raven’s developer note: new AFK alerts and improved detection logic aim to give clearer feedback before a player is removed for inactivity, reduce confusion around AFK removals, and help target botting behavior that can bypass inactivity checks. Raven says it will continue monitoring and refining after launch.

Ranked Play Resurgence (Season 06)

Season 06 is a shorter Ranked season. Raven’s focus: increase competitive challenge within the Top 250 while preserving a path to the top that does not feel overly punishing. Ranked Play Resurgence follows the same schedule as Multiplayer Ranked: three weeks of normal Ranked play followed by one week of Ranked Series.

Raven is happy with the SR journey in Bronze through Platinum, but cites significant SR inflation in Diamond and above. Response: increase deployment fees in those top divisions, which reduces maximum SR earnable in a single match and may significantly compress the Top 250 leaderboard. SR amounts for Division breakpoints remain unchanged. All SR Challenges are disabled for Season 06 — Raven says players were holding them for a later-season cushion, and disabling them gives a clearer read on the underlying SR system.

Deployment fees (Diamond and above)

Division breakpointS06 deployment feeS06 max earnable SRPrevious feePrevious max SR
Diamond I — 54007520065210
Diamond II — 61008519070205
Diamond III — 68009518075200
Crimson I — 750013014585190
Crimson II — 830013514095180
Crimson III — 9100140135110165
Iridescent / Top 250 — 10000170105120155
Iridescent / Top 250 — 1050019085130145
Iridescent / Top 250 — 1100020075140135
Iridescent / Top 250 — 1150021065150125
Iridescent / Top 250 — 1200022055160115
Iridescent / Top 250 — 1250023045170105
Iridescent / Top 250 — 130002403518095
Iridescent / Top 250 — 135002552019085
Iridescent / Top 250 — 140002601520075
Iridescent / Top 250 — 145002651021065
Iridescent / Top 250 — 15000270522055

Ranked loadout sandbox expansion

These items are now unrestricted in Ranked loadouts:

Weapons: NX Ravager (Crossbow) — explosive crossbow bolt; M10 Breacher (pump shotgun) — Dragon’s Breath ammo remains restricted; Arrow 109 and A.R.C M1 (launchers).

Attachments: Solaris Holo-IR; M335-X Frag; M335-X Tempest; Mirage Tandem Launcher; M34 Novaline Garand conversion; M15 MOD 0 AMR .50 Cal Kit; XM325 Titan Wield; MK.78 Lightframe PDW Conversion Kit.

Lethals: Claymore.

One-hit-kill protection: Newly unrestricted items will not one-shot players — NX Ravager with Explosive ammo, M10 Breacher, Arrow 109, A.R.C M1, M335-X Frag, M335-X Tempest, Mirage Tandem Launcher, Claymore. Vehicles will no longer explode on one hit from launchers at full health. Raven reuses the existing one-shot protection system active on snipers in Ranked.

Top placement rewards (shortened season): Weapon blueprint at 5 top placements; Large Decal at 25 top placements.

Battle Royale and Resurgence gameplay systems

Supply Drones rework: Adjusted overall amount in the sky; now only hover above High Value Loot Zones; destroying Supply Drones causes more to spawn up to a per-circle limit; increased Legendary Crates per drone; reduced non-Legendary Crates; deploy during infil and stay active longer; fly more predictably and avoid low-altitude hovering; no longer spawn in the gas. Raven wants drones more intentional, predictable, and better-looted around HVLZs.

Quickdrop Kits: New loot splash displays cash earned when Quickdrop Kits are automatically converted.

Lootable Perks — Contract Rewards: Hunter, Tempered, Momentum, Shrouded.

Lootable Perks — Legendary Supply Boxes: Drill Instructor, Surveyor, Momentum, Shrouded.

Ground loot: Removed Utility Box; added Armor Box and Munitions Box. Removed Combat Axe; added Frag Grenade. Removed Flash Grenade; added Concussion Grenade.

High Value Loot Zones on Verdansk updated: Superstore, Hospital, Stadium.

Juggernaut Public Event: Disabled.

Cluster Strike: Added to Buy Stations for $4,000.

Killstreak warning: Incoming killstreak warning now alerts players regardless of height. Raven says improved logic for which players receive warnings; will continue monitoring.

New weapons (Battle Pass and events)

VMP (SMG)

Full-auto SMG. Fast handling, fast fire rate, reliable damage and accuracy with light falloff at range. Unlockable via Battle Pass Page 3 HVT, Page 15 HVT Battle Pass Blueprint. Prestige Attachment: MFS Tactical Command Grip — improves mobility, recoil control, recoil stabilization, and tac stance spread. Activision Support: 35 levels, 4 mags, 40 mag size; last seen in Black Ops 4 per Treyarch/Support copy.

TR51 Para (Assault Rifle)

Semi-auto AR. Very high damage, easy to control at range, average handling, configurable to full auto. Unlockable via Battle Pass Page 6 HVT, Page 12 HVT Tier Battle Pass Blueprint. Prestige Attachment: 18.5” MFS Fallen Angel Barrel — slow-firing full-auto conversion for improved stopping power; loses some controllability but massively improves bullet velocity. Support: 41 levels, 3 mags, 25 mag size.

Arcblade (Melee)

Near-future bladed tonfa: knifelike blade under grip and frame for speed and stability. Unlockable via Camo Costume Party. Treyarch: high damage, fast attack speed, moderate range.

Roc 20mm (Special)

Semi-auto cannon. Massive 20mm round, devastating damage, heavy recoil; configurable to full auto. Unlockable via DOOM Event Pass. Prestige Attachment: MFS Warhead Autoloader — full-auto conversion; explosive payload rounds; improves handling but reduces accuracy. Support: 30 levels, 2 mags, 5 mag size.

New attachments (Weekly Challenges / Raven)

Raven lists three new attachments:

AttachmentEffect (published)Unlock
VS Rebound Havoc RepeaterFast-firing semi-auto conversion; rounds ricochet off surfaces multiple times; improves ammo capacity and handling; reduces base damage and rangeWeekly Challenge Reward
Dravec 45 Aftermath Vertical MagazineLightweight vertical magazine; improved ballistics, handling, mobility; ammo capacity and recoil control negatively impactedWeekly Challenge Reward
Sokol 545 Warpath Blitz KitFire rate gradually increases over sustained fire; firepower and accuracy impacted; handling and mobility improvedWeekly Challenge Reward

Activision Support adds further Weekly Challenge attachment lines for the same season window (Jäger 45 Grid-Breaker Kit, M34 Novaline Garand Conversion, EAM IR-VIZ Thermal Reflex, M15 Mod 0 AMR .50 Cal Kit). Softcap reports those on Support’s list without inventing unlock schedules Support did not date beyond Weekly Challenge.

Warzone weapon adjustments (every Raven damage row)

Raven’s stated goal: shake up the AR and SMG meta by bringing down a few of the strongest performers and giving lesser-used options more room. AN-94 had a strong run; this pass brings it back in line while buffing low performers. Softcap prints Raven’s tables — no invented TTK.

Assault rifles

AN-94

Range bandPre-patch damage / rangePost-patch damage / range
Maximum41 / 0–45m38 / 0–38m (all modes)
Medium 137 / 45–60m34 / 38–52m (all modes)
Minimum33 / >60m31 / >52m (all modes)

Additional: headshot multiplier 1.3x → 1.2x (all modes). BR/RES only: recoil +12%; bullet velocity 920 → 890 m/s; ADS 235 → 245 ms. 15” Benthic Barrel (BR/RES): bullet velocity benefit 20% → 15%; recoil control benefit 25% → 15%.

DS20 Mirage (BR/RES): recoil −10%; bullet velocity 900 → 915 m/s.

EGRT-17

Range bandPrePost
Maximum35 / 0–42m36 / 0–42m
Medium 131 / 42–60m32 / 45–60m
Minimum26 / >60m26 / >60m

M15 MOD 0

Range bandPrePost
Maximum33 / 0–42m33 / 0–42m
Medium 126 / 42–60m27 / 42–60m
Minimum24 / >60m25 / >60m

Headshot multiplier 1.31x → 1.4x (all modes).

MK35 ISR

Range bandPrePost
Maximum39 / 0–42m38 / 0–42m
Medium 135 / 42–58m35 / 42–58m
Minimum33 / >58m31 / >58m

BR/RES: bullet velocity 920 → 910 m/s.

Voyak KT-3

Range bandPrePost
Maximum39 / 0–40m42 / 0–40m
Medium 134 / 40–60m37 / 40–60m
Minimum30 / >60m32 / >60m

BR/RES: recoil −8%; bullet velocity 900 → 910 m/s.

VX Compact

Range bandPrePost
Maximum28 / 0–38m28 / 0–38m
Medium 123 / 38–55m24 / 38–55m
Minimum21 / >55m21 / >55m

BR/RES: horizontal recoil −10%. 13” Promontory Barrel: recoil control 20% → 28%; bullet velocity 10% → 20%. Recoil Sync Unit: vertical recoil control 10% → 15%.

SMGs

MPC-25

Range bandPrePost
Maximum42 / 0–13m42 / 0–13.5m
Medium 137 / 13–23.5m37 / 13.5–23.5m
Minimum27 / >23.5m27 / >23.5m

BR/RES: recoil deviation −8%; vertical recoil −10%.

REV-46

Range bandPrePost
Maximum26 / 0–12.8m26 / 0–12.2m
Medium 121 / 12.8–22.5m21 / 12.2–22.5m
Minimum18 / >22.5m18 / >22.5m

Strumwolf 45

Range bandPrePost
Maximum47 / 0–13.8m48 / 0–13.8m
Medium 142 / 13.8–23.2m42 / 13.8–23.2m
Minimum33 / >23.2m33 / >23.2m

VST

Range bandPrePost
Maximum29 / 0–13.5m27 / 0–12.8m
Medium 127 / 13.5–22.5m24 / 12.8–22.5m
Minimum22 / >22.5m19 / >22.5m

BR/RES: ADS 155 → 165 ms.

LMGs

MK.78

Range bandPrePost
Maximum34 / 0–50m34 / 0–50m
Medium 130 / 50–68m30 / 50–68m
Minimum28 / >68m29 / >68m

Sokol 545

Range bandPrePost
Maximum44 / 0–45m47 / 0–45m
Medium 141 / 45–62m41 / 45–62m
Minimum35 / >62m36 / >62m

XM325: headshot multiplier 1.2x → 1.3x (all modes); BR/RES recoil −8%.

Shotguns

Echo 12

Range bandPrePost
Maximum38 / 0–2.55m38 / 0–2.55m
Medium 135 / 2.55–6m35 / 2.55–6.5m
Medium 229 / 6–9m29 / 6–9m
Minimum15 / >9m15 / >9m

M10 Breacher

Range bandPrePost
Maximum60 / 0–1.7m60 / 0–2m
Medium 155 / 1.7–7.8m55 / 2–8.3m
Medium 245 / 7.8–8.9m45 / 8.3–9.3m
Minimum32 / >8.9m32 / >9.3m

BR/RES: bullet velocity 320 → 450 m/s.

SG-12

Range bandPrePost
Maximum28 / 0–3m28 / 0–3.5m
Medium 123 / 3–5.2m23 / 3–5.2m
Medium 218 / 5.2–8.2m18 / 5.2–8.2m
Minimum15 / >8.2m15 / >8.2m

BR/RES: bullet velocity 320 → 450 m/s.

Warzone bugfixes (Raven, condensed)

Raven’s Season 06 bugfix list, in full published scope:

  • Fixed players not fully plating up with “Apply All” if one plate had a small amount of damage.
  • Fixed some items sometimes not deleting when deep in the gas.
  • Fixed Buy Station and Ammo Cache Depot on the Fortune’s Keep boat not properly disabling when deep in the gas.
  • Fixed Grimm Operator Skin “Axia” not properly highlighted through thermal optics.
  • Fixed a Recon Site spawning partially clipped into geometry near Gatehouse on Fortune’s Keep.
  • Fixed Spectating widget incorrectly appearing after entering a vehicle.
  • Fixed inability to pick up a Champion’s Quest contract at the spawn location south of TV Station.
  • Fixed map-geometry exploits that allowed access to unintended areas.
Official Black Ops 7 Season 06 Patch Notes key art matching The Haunting seasonal package
Black Ops 7 Season 06 Patch Notes still Activision / Treyarch — Black Ops 7 Season 06 Patch Notes

Black Ops 7 Multiplayer (Treyarch / PS Blog / Support)

Maps

Quantum (new, 6v6): Guild quantum computing facility buried in Arctic ice. Fight under the frozen turbine and around the damaged central tower. Support adds Courtyard, Square, Catwalk outdoors; Servers, Maintenance, Hallway, Turbine indoors; roof openings in the central Tower for aerial streaks.

Bloodstead (retheme, 6v6): Forsaken Homestead / Mason home retheme — water turned to blood, zombies at the perimeter, blood trails throughout. Support names Corpse House, Blood Shed, Cyst Lodge kitchen, and upstairs watchful-eye framing.

LTM-specific maps for T.E.D.D. Trials: Roadkill (Exit 115 / Ashes of the Damned — Reba’s Diner), Inferno (Kowakujō ancestral castle — volcanoes and lava), Lost (Eidskallen Lighthouse from Totenreich).

Modes

T.E.D.D. Trials (launch LTM): 6v6 on those three Zombies locations in Multiplayer for the first time in Black Ops 7. Fight the enemy team and wield Ray Guns against the horde as a random set of five T.E.D.D. Trials cycles. First team to Score Limit or most score at time limit wins.

Hordepoint (in-season LTM): Undead Hardpoint. Zombies attack both teams when the Hardpoint is neutral; when one team holds it, zombies join that team and attack only the opposition. Support: red-eyed zombies attack you; blue eyes fight for you.

Freeze Tag (in-season, Support): Returning 6v6 respawn LTM — freeze enemies in ice; teammates free allies by damaging ice; freeze the whole enemy team for a bonus; proximity chat enabled.

Black Ops 7 Appreciation Moshpit (Support): Mix of Face Off and Core across top-voted maps from the past year; Support says keep an eye out for additional playlists.

Black Ops 7 Ranked Play (final season)

Treyarch: final Season of Black Ops 7 Ranked Play — a 3-week sprint, then “see you again in MW4.” Transparent SR update: losses can be more punishing at higher ranks to counter SR inflation.

Scoreboard adjustments: Extra −10 to −40 SR if you lose and finish 5th to 8th.

Opponent rank adjustments: Outscore a player 3+ Rank Tiers higher: +20 SR; 6+ higher: +40 SR. Outscore a player 3+ tiers lower: −20 SR; 6+ lower: −40 SR.

Maps: Exposure added back to the Ranked map pool.

Season 06–only rewards (Treyarch):

RequirementReward
5 WinsPro Re-Issue M15 Mod 0 Assault Rifle Blueprint
50 Wins“Ranked Season 06 — 50 Wins” Large Decal
SilverCalling Card
GoldCalling Card + Weapon Camo
PlatinumCalling Card + Weapon Camo
DiamondCalling Card + Weapon Camo
CrimsonCalling Card + Weapon Camo
IridescentAnimated Calling Card + Weapon Camo
Top 250 finishAnimated Calling Card + Animated Weapon Camo
Top 250 #1 Overall“Top 250 Champion” Animated Calling Card

Zombies (Treyarch)

Tenshu (new Survival map, launch)

Confined section of Kowakujō around Tenshu Entrance, Onsen Baths, War Room, Storage Rooms, and Workshop. Face Hellhounds, Oni, and the undead; scavenge Perks, Mystery Box, Arsenal, Wall Buys, GobbleGum Machine, and upgrades. Survive or Exfil.

Official Tenshu Survival still — operators fighting glowing-eyed zombies at a burning Japanese fortress with a yellow phone booth
Tenshu Survival map still from Treyarch’s Black Ops 7 Season 06 notes Activision / Treyarch — Black Ops 7 Season 06 Zombies
Round milestoneReward
Round 10“Mononoke Neko” Animated Emblem + 1,000 XP
Round 25“Sleepy Cat” Weapon Charm + 2,500 XP
Round 50“Wonderbar!” GobbleGum + 5,000 XP

Rex Infernus Directed Mode

On-screen quest steps; max round cap of 15. Complete Directed Mode for “Netherclaw” Warden’s Blight Wonder Weapon Skin, “Rex Infernus Directed Mode Completion” Calling Card, and 5,000 XP. Face Deathspinners, Web Mother, Titan Trap, Warden’s Blight Wonder Weapon.

Rex Infernus Starting Room

House-only challenge. Map items: Mystery Box, Wall Buy (Warden 308), Wall Buy (Coda 9), Quick Revive, GobbleGum Machine.

RoundReward
10“Round Off” GobbleGum + 1,000 XP
20“Armor Gettin’” GobbleGum + 2,500 XP
30“Fully Packed” GobbleGum + 5,000 XP

Rogue Run: pedestal rewards and new playlists

New pedestal rewards as Relic Tier rises, across all Rogue Run playlists: Pack-a-Punch Tier IV, Ultra-Rarity weapon upgrade, Golden Armor (armor plates that automatically regenerate over time). New Casual and Hardcore playlists for Paradox Junction and Kowakujō. Haunting launch: pumpkin-headed zombies across all Rogue Run playlists, plus treat-filled pumpkin pedestal rewards.

Paradox Junction Casual: Round 15 — “Power Vacuum” GobbleGum + 1,000 XP; Round 20 — “Hellping Hound” + 2,500 XP; complete 5 rounds at Relic Tier I — “Fully Packed” + 5,000 XP.

Paradox Junction Hardcore: Round 20 — “Wonderbar!” + 1,000 XP; Round 30 — “Gift Card” + 2,500 XP; complete 15 rounds at Relic Tier III — “Makeshift Defense” Calling Card + 5,000 XP.

Kowakujō Casual: Round 15 — “On the House” + 1,000 XP; Round 20 — “Armor Gettin’” + 2,500 XP; 5 rounds Relic Tier I — “Fully Packed” + 5,000 XP.

Kowakujō Hardcore: Round 20 — “Hidden Power” + 1,000 XP; Round 30 — “Reign Drops” + 2,500 XP; 15 rounds Relic Tier III — “Golden Opportunity” Calling Card + 5,000 XP.

Super Easter Egg

Players who completed every Main Quest across all Black Ops 7 Round-Based Zombies maps get a Season launch surprise. Treyarch: new rewards await, including access to The Warden as an unlockable Operator. No spoilers beyond that published line.

Zombies weapon / systems notes (selected published)

Echo 12 Backlash Launcher Conversion Kit (Pack-a-Punched): reduced explosion radius and inner/outer explosion damage; clip 24 → 12; stock ammo 96 → 48; max ammo 120 → 60 — Treyarch says prior tunings made it trivialize standard gameplay including boss fights. AK-27 Battle-Scar Conversion Kit: critical damage +11%; reduced recoil. Additional Zombies bugfixes span Rex Infernus quests, Kowakujō, Paradox Junction, Astra Malorum, Ashes of the Damned, Cursed, Rogue Run, Directed Mode, GobbleGums, Perk-a-Colas, equipment, Field Upgrades, Support, enemies, challenges, UI, graphics, audio, and stability — Softcap covers the published categories in full in the Treyarch primary; the Wire above lists every named map/mode/reward beat and the Echo 12 / AK-27 numbered weapon changes.

Official Avalon Night / Endgame Haunting still — spiked-hood operator with molten armor amid demonic winged foes and red-eyed figures
Avalon Night Endgame still from Treyarch’s Season 06 notes Activision / Treyarch — Black Ops 7 Endgame Season 06

Endgame: Avalon Night and Forbidden Summoning

Night descends on Avalon. Operators face Fears, Guild opponents, and other obstacles under cover of night.

Forbidden Summoning Event: Unlock the seals to free an ancient threat. Treyarch: this is the sole World Event for the first week of the Season, then it joins the pool of World Events that can appear per match. Completing it rewards a new Exotic Weapon: the Heatsync launcher. Softcap reports that reward name and unlock condition as published — no invented launcher stats.

Battle Pass, BlackCell, Weekly Challenges

PlayStation Blog: progress the Season 06 Battle Pass for Weapon Blueprints, Operator Skins, and more. BlackCell adds the new Revenant Operator and a Mastercraft Weapon Blueprint, both with extra unlockable variants via in-game challenges. Treyarch: Battle Pass featuring Blackjack. Softcap does not invent COD Points prices the BO7 Season 06 primaries did not print.

Weekly Challenges: Complete any six challenges across any or all of the four supported modes to unlock the weekly reward, including new Attachments and the “Pearl Mollusk” FG42 Assault Rifle Weapon Blueprint.

Prestige Title Challenges (Treyarch, final set): Global — Arsenal Incarnate (final Mastery Camo in all 4 modes for every weapon); Private Eye (all Intel in Co-Op, Endgame, Zombies); Over Achiever (all Mastery Badges); John Black Ops (all other Prestige Master Titles). Zombies — Primordial Being (each Main Quest with at least 18 Relics active).

DOOM Event Pass reward tracks (Activision Support)

Free track XP milestones include: “Researcher” Operator Skin for Wei Lin (JSOC); “Soul Harvest” Spray; 1-Hour Double Weapon XP Token; “Daisy” Sticker; “Demon Slaughter” Loading Screen; “Praetor Helm” Emblem; “Doom 1993” Large Decal; “Scientist” Operator Skin for Falkner (Guild); “Mini Slayer” Weapon Charm; Roc 20mm Special Weapon.

Premium Track includes: “Doom Slayer” New Operator (JSOC); “Slayer’s Arrival” Animated Calling Card; “Rend” AN-94 Assault Rifle Blueprint; “Shieldsaw Revs” Emote; “Tear” M10 Breacher Shotgun Blueprint; “Evisceration” Finishing Move; “BFG” Siren Special Weapon Blueprint; “Crucible” Katana Melee Weapon Blueprint; “Doom Count” Gun Screen; “Doom Guy” Operator Skin for Doom Slayer (JSOC).

Who this hits

Warzone Resurgence players on Haven’s Hollow get a full Haunting ruleset — Ghost Train economy, pumpkin powerup gambles, Mansion low-gravity fights — plus Week 2 Giant Infected’s 64-player DNA Bomb objective. Ranked Resurgence stacks in Diamond and above pay higher deployment fees for less max SR per match, with SR Challenges off for the season. Loadout players get VMP and TR51 Para through the Battle Pass, Arcblade through Camo Costume Party, and Roc 20mm through the DOOM Event Pass, with Raven’s full BR/Resurgence damage sheet already live. Black Ops 7 Multiplayer gets Quantum, Bloodstead, T.E.D.D. Trials, and later Hordepoint; Zombies players get Tenshu Survival, Rex Directed/Starting Room, expanded Rogue Run pedestals, and the Super Easter Egg Operator path. Endgame squads run Avalon Night with Forbidden Summoning as the week-one sole World Event. Black Ops Royale players have one season left to bank Crimson Omen and Contagion.

Why it matters

Season 06 is a Haunting content drop paired with a Ranked experiment: higher top-ladder fees, disabled SR Challenges, and a shortened calendar. Raven printed the Warzone damage math on 16 September; Treyarch held BO7 Multiplayer weapon tuning for a post-launch observation window. Softcap’s job is the patch math and unlock paths as the publishers wrote them — not hype adjectives, and not invented TTK.

Sources

  1. Call of Duty: Warzone Season 06 Patch Notes — Raven Software, 16 Sep 2026
  2. Call of Duty: Black Ops 7 and Warzone Season 06 launches The Haunting September 17 — PlayStation.Blog
  3. Black Ops 7 Season 06: Full Intel — Blizzard / Call of Duty Staff
  4. Call of Duty: Black Ops 7 Season 06 Patch Notes — Treyarch, 16 Sep 2026
  5. Black Ops 7 Warzone Seasons — Activision Support