<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>War Thunder — Softcap</title><description>War Thunder on Softcap — Major update explainers, vehicle sheets, and hangar systems from Gaijin’s cross-platform military MMO. Desk explainers with primary sources.</description><link>https://softcap.online/</link><language>en-gb</language><atom:link href="https://softcap.online/games/war-thunder/rss.xml" rel="self" type="application/rss+xml" xmlns:atom="http://www.w3.org/2005/Atom"/><copyright>Softcap</copyright><item><title>War Thunder Sky Odyssey explained: Darwin Hill, permanent modes, Greek trees, MiG-35</title><link>https://softcap.online/posts/war-thunder-sky-odyssey-sep-16/</link><guid isPermaLink="true">https://softcap.online/posts/war-thunder-sky-odyssey-sep-16/</guid><description>Gaijin’s Sky Odyssey major update (16 Sep) adds Darwin Hill, locks Nuclear Escalation / Naval EC / Bullet Hell as permanent hangar modes, ships Greek air and ground lines for Israel, EMBT / Arjun / Harimau tanks, MiG-35 and F-102A, plus bomber DM and abandon-kill rewards…</description><pubDate>Thu, 24 Sep 2026 22:42:00 GMT</pubDate><category>Patch Notes</category><category>war-thunder</category><category>sky-odyssey</category><category>patch-notes</category><category>gaijin</category><category>multiplayer</category><category>darwin-hill</category></item></channel></rss>